C++ Essentials – Part 1 -CPE-20-01 – Nivel Básico

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Icono Duración del curso
Duración del curso
30 Horas
Lugar de impartición
Madrid / Online
Icono modalidad del curso
Modalidad
Telepresencial
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Fecha de inicio
Próximamente

Acerca del curso

The C++ Essentials – Part 1 (BASICS) course will prepare you for the CPE (C++ Certified Entry-Level Programmer) and CPA (C++ Certified Associate Programmer) exams at.

The course covers the basics of programming in the C++ programming language and touches on fundamental programming techniquescustoms and vocabulary, including the most common library functions.

The aim of the course is to familiarize the student with the basic concepts of computer programming and developer tools, present the syntaxsemantics and data types offered by the language, and allow the student to write his or her own programs using standard language infrastructure, regardless of the hardware or software platform.

The course is designed for beginners. No prior knowledge of programming is required.

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Objetivos

  • Learn the universal concepts of computer programming
  • Learn the syntax and semantics of the C++ language
  • Practice skills in resolving typical implementation challenges
  • Use the most important elements of the C++ language standard infrastructure
  • Install your runtime environment
  • Write your own C++ programs
  • Prepare for the CPE certification exam!

Contenidos

Module 0. Installing and setting up programming environment

what is an IDE; how to install and configure your IDE; what programming tools you can use during this course.

Module 1. Introduction to computer programming

the difference between machine and high-level languages; the machine code and compilation; variables, integers, characters; comments; the basics of flow control; dealing with streams and basic I/O operations; writing simple programs.

Module 2. Advanced flow control and data aggregates

how to control the flow of the program; more data types; conditional instructions: if, else, switch; loops and controlling the loop execution; logic, bitwise and arithmetic operators; vectors, multidimensional arrays; declaring and initializing structures.

Module 3. Extending expressive power: pointers, functions and memory

designing, declaring, and invoking functions; pointers; different methods of passing parameters and their purpose; default parameters; inline functions; overloaded functions; sorting; memory on demand.

Module 4. Accessing various kinds of data

arrays of pointers; conversions; strings: declarations, initializations, assignments; strings as an example of objects: (methods and properties), using and declaring namespaces; dealing with exceptions.

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